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Shuvam Misra, 20/09/2023 11:19 PM
(For a conceptual overview and design of Crux, see this page if you haven't already.)
Implementation of Remiges Crux¶
- Table of contents
- Implementation of Remiges Crux
A rules engine implementation must include the following:
RULE SCHEMA. A notation to specify the list of valid terms in a rule. This list will be separate for each class of entities. For instance, for items in inventory, the list of attributes may be:
- Price
- Full name
- Age in stock
- Quantity in inventory
For vendors, the list could include:
- Amount outstanding
- Total value of business done in the last financial year
RULE NOTATION. A notation to specify the pattern and actions of a rule.
THE MATCHING ENGINE. Something which will take an entity with all its attributes, apply each rule to it, and follow the trail of rules to come up with a list of actions which will emerge.
So, if these three can be designed and then implemented, the core of a rules engine or a flow engine can be built.
Representing the schema of patterns¶
If using JSON, the schema of all valid patterns may be represented in structures of this form:
"patternschema": {
"class": "inventoryitems",
"attr": [{
"name": "cat",
"type": "enum",
"vals": [ "textbook", "notebook", "stationery", "refbooks" ]
},{
"name": "mrp",
"type": "float"
},{
"name": "fullname",
"type": "str",
},{
"name": "ageinstock",
"type": "int"
},{
"name": "inventoryqty",
"type": "int"
}]
}
In this example, the object patternschema
is the schema for one category of entities. This schema says that for rules which work on entities of type inventoryitems
, there are five attributes available which may be used to make patterns. Each attribute has a type. Enum types, integers, floating point numbers, timestamps (ts
) and strings are supported. The example above does not have any attribute of type ts
.
So, the full schema of the rules engine will be an array of patternschema
blocks. Initial examples have discussed inventory items and vendors. The patternschema
block above is for inventory items. If the schema of patterns for vendors needed to be specified, there would be a second patternschema
with “class”: “vendors”
While the fields in the example above are adequate from a purely functional point of view, it may be necessary to have some additional metadata to allow the building of a good UI which will allow users to manage these schema objects. So, an augmented data structure may look like this:
"patternschema": {
"class": "inventoryitems",
"attr": [{
"name": "cat",
"shortdesc": "Category of item",
"longdesc": "Each item can belong to one of the following categories: textbooks, notebooks, stationery, or reference books.",
"type": "enum",
"vals": [ "textbook", "notebook", "stationery", "refbooks" ],
"enumdesc": [ "Text books", "Notebooks", "Stationery and miscellaneous items", "Reference books, library books" ]
},{
"name": "mrp",
"shortdesc": "Maximum retail price",
"longdesc": "The maximum retail price of the item as declared by the manufacturer."
"type": "float",
"valmax": 20000,
"valmin": 0
},{
"name": "fullname",
"shortdesc": "Full name of item",
"longdesc": "The full human-readable name of the item. Not unique, therefore sometimes confusing.",
"type": "str",
"lenmax": 40,
"lenmin": 5
},{
"name": "ageinstock",
"shortdesc": "Age in stock, in days",
"longdescr": "The age in days that the oldest sample of this item has been lying in stock",
"type": "int",
"valmax": 1000,
"valmin": 1
},{
"name": "inventoryqty",
"shortdesc": "Number of items in inventory",
"longdescr": "How many of these items are currently present in the inventory",
"type": "int",
"valmax": 10000,
"valmin": 0
}]
}
Here, the shortdesc
and longdesc
are useful attributes of each attribute, for displaying labels and help text in any UI which is displayed to the human user who manages the rules for entities of this class. The valmax
, valmin
, lenmax
, lenmin
, allow the system to enforce some sanity checks on the patterns defined in any rules for this entity.
Representing the schema of actions¶
The schema of the action section of rules is simpler than patterns. Each rule's action section will contain a set of zero or more words, each denoting an action, and zero or more attribute assignments. There is no need for any type specification, etc.
- An example of an action word:
invitefordiwali
- An example of an attribute assignment:
discount=7
So, the schema of the actions will just specify the valid action names and the attribute names for assignments.
"actionschema": {
"class": "inventoryitems",
"actions": [ "invitefordiwali", "allowretailsale", "assigntotrash" ],
"attribs": [ "discount", "shipby" ],
"tags": [ "specialvendor", "tryoverseas" ]
}
The schema of actions above indicates that there are three actions, any or all of which may be present in any rule for this class of entities. There are two attributes which may be assigned values by any rule. And there are two tags for this class of entities – if a rule wishes to tag an entity with one or both of these tags, it may do so.
Putting the patternschema
and actionschema
blocks together, a better representation for the full schema for a class of entities will be:
"ruleschema": {
"class": "inventoryitems",
"patternschema": {
"attr": [{
"name": "cat",
"type": "enum",
"vals": [ "textbook", "notebook", "stationery", "refbooks" ]
},{
"name": "mrp",
"type": "float"
},{
"name": "fullname",
"type": "str",
},{
"name": "ageinstock",
"type": "int"
},{
"name": "inventoryqty",
"type": "int"
}]
}
"actionschema": {
"actions": [ "invitefordiwali", "allowretailsale", "assigntotrash" ],
"attribs": [ "discount", "shipby" ],
}
}
There will need to be one such ruleschema
block for each class.
Representing a pattern¶
"rulepattern": {
"pattern": [{
"attr": "cat",
"op": "eq",
"val": "textbook"
},{
"attr": "mrp",
"op": "ge",
"val": 2000
},{
"attr": "ageinstock",
"op": "ge",
"val": 90
}]
}
If a rule has this pattern, it will match any entity which falls in the class inventoryitems
which
- is of type textbook
- has MRP (max retail price) greater than INR 2000
- has been in stock longer than 90 days
For attributes which are of type int
, float
, str
and ts
, the following comparison operators are available:
- Greater than or equal to:
ge
- Greater than:
gt
- Less than or equal to:
le
- Less than:
lt
- Equal to:
eq
- Not equal to:
ne
Collation sequences for strings are system dependent, and will need to be standardised so that they work reliably across programming languages and Unicode strings in any language. That's an implementation issue.
For enum types, only eq
and ne
are available.
Representing an action¶
A rule has a set of one or more actions. The following are all examples of the action section of rules:
invitefordiwali
discount=7
shipwithoutpo
CALL=intlbiz
The terms which identify actions, e.g. invitefordiwali
, will automatically be converted to lower-case and stored in the system. Reserved attribute names like CALL
, RETURN
, EXIT
, will always be in uppercase. For an attribute assignment, the value of the attribute will be everything after the first =
character till the end of the string, thus supporting multi-word values, e.g.
reprimand=This cannot go on any longer
The action portion of a rule can have zero or one occurrence of a CALL
term, a RETURN
term, and an EXIT
term. If it contains both a RETURN
and an EXIT
, then the RETURN
will be ignored.
The action portion of a rule will have the following structure, shown here as an example:
"ruleactions": {
"actions": [ "christmassale", "vipsupport" ],
"attribs": [ "shipby=fedex" ],
"call": "internationalrules",
"return": true,
"exit": false
}
This example shows all five attributes of ruleactions
, but in reality, some of the attributes will typically be missing from most of the rules.
An entire rule¶
This is what an entire rule looks like:
"rule": {
"class": "inventoryitems",
"ver": 4,
"rulepattern": [{
"attr": "cat",
"op": "eq",
"val": "textbook"
},{
"attr": "mrp",
"op": "ge",
"val": 5000
}],
"ruleactions": {
"actions": [ "christmassale" ],
"attribs": [ "shipby=fedex" ]
}
}
This structure represents one rule. The rule applies to entities of class inventoryitems
. It has a pattern section which tries to match two attributes and an action section which throws up one action and one assignment.
A rule has a version number, which is incremented whenever the rule is updated. This number is for internal logging and rule engine debugging.
An array of such structures is a set of rules, and will be traversed in the order in which the rules appear in the array. Named rulesets will be represented thus:
"ruleset": {
"class": "inventoryitems",
"setname": "overseaspo",
"rules": [{
"ver": 4,
"rulepattern": {
:
:
},
"ruleactions": {
:
:
}
}, {
"ver": 3,
"rulepattern": {
:
:
},
"ruleactions": {
:
:
}
}]
}
The example above shows a ruleset named overseaspo
for class inventoryitems
which has two rules. This ruleset may be invoked from any other rule with the action CALL=overseaspo
.
The schema manager¶
The schema for each class of entities may be written by hand using a text editor. JSON or YAML files are easy to write. It is unlikely that the schema of one class will have more than a dozen attributes, which makes the schema short enough to edit or audit by hand. However, a tool to manage and maintain the schema eliminates typos and enforces various types of consistency, and a second-level implementation of a schema manager may also enforce authorisation policies.
A schema manager will have the following features:
- It will allow the user to create new instances of
ruleschema
- It will sharply restrict editing of, and prevent deletion of any
patternschema
block oractionschema
block if there are rules defined in the rules engine for this class of entities. In other words, schema are editable only as long as there are no rules for the class. The only kind of editing it will permit for “live” schema are- the addition of additional attributes in a
patternschema
or - additional attributes, action names or tags in an
actionschema
.
- the addition of additional attributes in a
- It will ensure that there is no scope for typos when defining the schema.
The rule manager¶
The rule manager will allow a user to manage rules. Core functionality:
- It will provide a user interface to let the user edit rules.
- It will check each rule against the schema for the class, and will not give the user the opportunity to define any rule inconsistent with the schema.
- It will allow the user to move a rule up or down in the sequence, since ordering is important.
- If a rule is being defined with a
CALL
action, then the rule manager will ensure that a ruleset with that target name exists. - Most important: it will provide a testing facility by which sample entities may be submitted to the rule engine for testing, and the rule manager will display a full trace showing which rules were attempted to match, which rules actually matched, and how the result set of actions, attributes, etc grew with each step. This feature will be provided without having to save the rule changes.
- Finally, when the editing session is complete and all rulesets need to be saved, it will perform a detailed cross-validation of all rules across each other to ensure consistency. If there is any inconsistency, it will give readable explanations of the problems and not permit saving of the updates.
The matching engine¶
The matching engine has a one-line job. It will take a full set of attributes of one entity, apply all the rules which apply to its class, and return with the list of actions, attributes, etc from all the matching rules.
The operation of the engine is best understood if it is broken down into the units of its work.
Matching one rule's pattern¶
The algorithm for the matching of one rule's pattern will be as shown below. Here, it is assumed that the object being matched is in entity
and pattern of the rule being matched is in rulepattern
.
func matchOnePattern() input parameters: entity, rulepattern returns patternmatch: boolean for patternterm in rulepattern do for entityoneterm in entity.attrs do if entityoneterm.attr == patternterm.attr then entitytermval = entityoneterm.val endif endfor case patternterm.op in "eq": if entitytermval != patternterm.val then return false endif "ne": if entitytermval == patternterm.val then return false endif endcase if patternterm.type in [ "int", "float", "ts", "str" ] then case patternterm.op in "le": if entitytermval > patternterm.val then return false endif "lt": if entitytermval >= patternterm.val then return false endif "ge": if entitytermval < patternterm.val then return false endif "gt": if entitytermval <= patternterm.val then return false endif default: log error with priority = CRITICAL: "system inconsistency with BRE rule terms" endcase endif endfor return true
Collecting the actions from one rule¶
If the pattern for one rule matches the entity being processed, then the actions of that rule will need to be added to the result set for that entity. Here we assume that the result of the action-collection function will return an object of the following structure. This object will be passed as input to the action-collecting function, and a (possibly extended) object will be returned, after merging the input object with the action terms from the rule just matched. The object structure will be:
"actionset": {
"actions": [ "dodiscount", "yearendsale" ],
"attribs": [ "shipby=fedex" ],
"call": "overseaspo",
"return": true,
"exit": false
}
These five attributes will always be present in the object. The actions
and attribs
attributes will carry an array of strings, which will be a union set of all the action terms and attribute assignments collected from rules matched so far. The call
attribute will either be a zero-length string or will carry the name of one ruleset to call after the current rule. The return
and exit
attributes will carry boolean values.
Performing a set union of action names is straightforward. Performing a set union of attribute assignments requires choosing one value of an attribute, if there was already the same attribute in the actionset
and the current rule's actions also assigns a value to that attribute. In that case, the old value of the attribute will be overwritten by the new value.
function collectActions() input parameters: actionset, ruleactions returns actionset actionset.actions = actionset.actions UNION ruleactions.actions actionset.attribs = actionset.attribs UNION ruleactions.attribs actionset.call = "" actionset.return = false actionset.exit = false if ruleactions.call is defined, then actionset.call = ruleactions.call endif if ruleactions.return is defined, then actionset.return = true endif if ruleactions.exit is defined, then actionset.exit = true endif
The matching engine needs to look at what has emerged from collectActions()
and then take action. The flow of the matching engine will change based on the values of the call
, return
and exit
attributes.
The overall matching engine¶
This engine will go through rules one after another, and for each rule, it will call matchOnePattern()
followed by collectActions()
if the pattern matches. And then it will inspect the result obtained from collectActions()
and decide what to do next.
This engine will be implemented by the getRules()
function, which will be a recursive function. It will be called with two parameters:
- an entity, for which the rules need to be pulled out
- a
depth
parameter, which is an integer, always called with the value zero when called by the framework. Internally, thegetRules()
function will use this parameter to track how deep its recursive calls are at any particular point, to distinguish betweenRETURN
andEXIT
.
API for the matching engine¶
The matching engine must support the following set of operations:
doMatch()
: take an entity, pass it through all relevant rules and rulesets, and respond with the set of final results.getAttrSet()
: take a class name, pull out from thepatternschema
all the attributes listed against that class, with full details. This is useful to let the caller know what attributes are to be specified when callingdoMatch()
.
Updated by Shuvam Misra over 1 year ago · 5 revisions