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Shuvam Misra, 22/06/2018 06:16 PM

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# Authorization module: core design
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The authorization module uses a set of rules in a rulebase to decide who can perform what action on what object. "Who" here is a human user, "what action" is an operation performed on a computer system like a voucher entry, a report viewing, or the adding of a new task in a task tracker. "What object" here means an information entity like a salary record, a voucher, a task list, *etc*.
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{{>toc}}
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This page describes a design which we can use for any traditional business application.
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## Features
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* *Application independent*: can be used with any business application
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* *Useful for front and back*: it is useful for web service calls to decide whether the curent caller can be permitted to execute the call, and is also useful for Javascript code in the front-end to decide whether to display certain buttons or sections of screens at run-time, depending on a common set of access rules.
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* *Supports access per object instance*: it supports access controls for specific operations on specific object instances too, *e.g.* can User `rohit` update rates and terms on a specific Purchase Order? This is very powerful for large, critical and long-lasting object instances like tender bids, project plans for large projects, *etc*
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* *Associate an access rule with a part of an object*: an access rule can carry additional information which associates a part of an object with a permission, *e.g.* this edit permission applies to Section Two of the bit document.
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* *Language independent*: may be implemented in any programming language
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* *High performance*: requires some data structure processing at user login time, but can then be accessed for very fast go-no-go lookups with each operation or web service call
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## The basic entities
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Any authorisation system deals with the following entities:
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* **user**: the human user
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* **data objects**: the item, or set of items, or class of items, on which operations are being performed
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* **operations**: the operations being attempted
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* **permissions**: rules which specify which combinations of the above three entities are permitted. All else are blocked.
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Additional derived entities, defined for convenience, are
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* a group of users, called **user groups**
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* a group of permissions, sometimes called **roles**
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This design assumes that there is a user master table, a group master table, and a groupusersmap table which maps users to groups of which they are members.
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## The structure of an access rule
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We need to understand the demands on the access rule.
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In its simplest form, a rule will just have three parts:
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* which user the rule applies to: *e.g.* "user `sanjeev`"
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* which entity the rule applies to: *e.g.* "vouchers" (a class of objects, not just a single object)
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* which operation is being permitted by the rule: *e.g.* "create"
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This three-part rule says "User `sanjeev` can create vouchers".
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For simple designs, this can even be combined to a two-part rule:
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* the user (`sanjeev`)
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* the privilege (`vouchercreate`)
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where you combine the class of objects with the operation name and call this combined thing the privilege being given.
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We need more sophistication than this for more complex business applications.
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* **Access to a specific object**: we may want to give User `sanjeev` access to modify a specific indent or purchase order, but not give him the right to do the same with all indents or purchase orders. In our language we are giving a user *ad hoc* access to a specific *object instance*, not a *class of objects*.
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* **Access to a sub-object**: we may want to give User `sanjeev` access to the Vendor Details section of a specific purchase order, not all sections. We may want to give User `galahad` access to Tax Computations section of the same purchase order. This requires our access rule to have the ability to refer to a sub-object.
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Note that the complexity of a sub-object reference only comes when we need to give a user rights to a specific sub-object of a *specific object instance*. If we had to give the user rights to a sub-object of a whole class of objects, then we would just have re-defined our object definition to refer to a specific section of the object, not the whole object. For instance, if we needed to give `sanjeev` access to the Vendor Details section of *all Purchase Orders*, we would simply have re-defined our object to refer to "`povendorsection`" instead of the entire "`po`". And then we would have given `sanjeev` the access to all `povendorsection`. The real complexity comes when we want to give `sanjeev` the access to the Vendor Details section of *a specific Purchase Order*. In that case, we need to add a new attribute to the access rule.
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So, the final structure of an access rule can be as follows:
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* **ID**: a mandatory, unique ID, the primary key for database access and cross-reference purposes.
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* **usertype**: one char, with "`U`" for user and "`G`" for user-group. Mandatory, non-NULL
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* **who**: string, will contain a username or a groupname. Mandatory non-NULL. A "`*`" here means that this rule applies to all users without exception.
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* **resource**: string, will specify the resource on which the access control will apply. This may have a path notation to identify a module or sub-module in a hierarchy. This allows us to specify an access control at any level of a hierarchy. Possible values could be "`ui/fa`" meaning the UI components of the Financial Accounting system, or "`ws/fa`" meaning the web services of the FA system, or "`ws/fa/vouchers`" to indicate web services of voucher management within the FA system, and so on. Mandatory, non-NULL.
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* **instance**: string, may contain the ID of a specific resource instance of the type or class indicated by **`resource`**. For instances, if the **`resource`** fields specified "`ws/fa/vouchers`" and the **`instance`** has the value "`20a00bce`", then this is the unique ID of a specific voucher on which the access control is being applied. Optional, may be empty.
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* **part**: a value indicating a section or part of the object instance on which the access control is being applied. The object instance itself is identified in the **`instance`** attribute above. Examples could be "`vendordetails`", "`candidate[02]`" (for the second candidate in a list of candidates), and so on. Optional, may be NULL.
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* **action**: a value indicating the operation being permitted, from the enumerated set of all possible operations. For UI related operations, values could be `show`, `edit`, `delete`, *etc*. For web services, operations could be `get`, `update`, `create`, *etc*. There could be any number of possible operations, and a complete set can only be defined in the context of the application and the business operations it supports.
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That's it. Six useful fields (excluding the ID) can capture details of all possible access rules.
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If the system permits it, the **`action`** attribute may be multi-valued, and can carry a list of operations which are permitted. If the system does not support multi-valued attributes, the entire rule will have to be repeated in the database table for each valiue of **`action`**.
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## Supporting the idea of roles
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A role is a collection of access rules. It's a convenience. If all Sales Executives need to be given a set of 23 access permissions, it's nice to be able to group them into something called a "role", and then assign permission to users based on such roles.
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A Roles master can contain the following useful fields:
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* **ID**: the mandatory unique ID column
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* **descr**: a string description of the role, for human consumption
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The access rules table's **`who`** attribute, which is already capable of holding usernames or user-group names, can now be extended to hold role IDs too, and the **usertype** attribute will then contain "`R`". This means that
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* an ordinary user can be linked to an access rule,
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* a user-group can be associated with the rule, or
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* a role can be associated with it
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In addition to this, a roles mapping table is needed, to map a role to either individual users or user-groups. This table will have just three columns:
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* **role**: the ID of the role record in the Roles master
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* **usertype**: a single-character field, holding "`U`" or "`G`"
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* **who**: the username of a user, or the groupname of a group
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All columns here are mandatory non-NULL, and the uniqueness criterion will apply to the entire 3-tuple.
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## Summary of tables
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* **`accessrules`**
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  * **`ID`**
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  * **`usertype`**
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  * **`who`**
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  * **`resource`**
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  * **`instance`**
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  * **`part`**
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  * **`action`**
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* **`roles`**
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  * **`ID`**
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  * **`descr`**
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* **`rolemembersmap`**
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  * **`role`**
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  * **`usertype`**
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  * **`who`**
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## Loading an access profile
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When a user logs in to the application, her access profile should be loaded from database into in-core storage or a fast cache so that it can be traversed rapidly at each subsequent request or operation to check whether the user is permitted to do so.
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```
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load_access_profile(user, rulestree)
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    groupslist = load all user-group names from groups table
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            where user is a member
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    roleslist = load all roles from rolemembersmap where
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            (usertype == 'U' and who == username) OR
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            (usertype == 'G' and who exists in groupslist)
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    ruleIDlist = load the IDs of all rules from accessrules where
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            (usertype == 'U' and who == username) OR
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            (usertype == 'G' and who exists in groupslist) OR
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            (usertype == 'R' and who exists in roleslist) OR
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            (who == '*')
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    // we now have the IDs of all the rules which apply to this user
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    // We now convert the set of lists into a tree data structure,
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    // based on the paths in the "resource" attributes of the rules.
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    // Any rule with "resource" == "ui" or "ws" or just a one-part
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    // path will be associated with a Level 1 node just below the root.
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    // Any rule with "resource" == "ui/fa" will be associated with
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    // a Level 2 node, labelled "fa", below the "ui" node. And so on.
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    //
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    // Each node in the tree has a set of one or more access rules and
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    // their associated attributes.
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    rulestree = rules_list_to_tree(ruleIDlist)
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end procedure
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```
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This process creates an in-memory tree data structure which can be traversed very efficiently whenever a specific access is attempted.
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## Checking access
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Whenever any access is attempted, a function "`is_allowed()`" is called, which traverses the "`rulestree`" created in the loading step, and returns a boolean "`TRUE`" or "`FALSE`". The "`is_allowed()`" function is called with:
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* `user`: the username of the user who is attempting the operation
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* `resource`: the resource type being operated upon. May in some cases just identify a module or a resource class.
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* `instance`: the unique ID of the specific instance of type `resource`, *e.g.* Purchase Order ID or voucher ID. May be null for certain operations, for instance an operation which impacts all or many instances of the resource type
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* `part`: a path string indicating the sub-part of the resource which is being operated upon. This may be NULL.
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* `operation`: an identifier indicating what is the operation being attempted.
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```
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boolean
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is_allowed(user, resource, instance, part, operation)
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    patharray[] = break resource into parts at "/"
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    thisnode = rulestree    // initialise to the root node of tree
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    for each pathstep in patharray[] do
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        if any of the rules at thisnode matches the other parameters of the call, then
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            return TRUE
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        else if thisnode.childnode corresponding to pathstep exists then
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            thisnode = thisnode.childnode
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        else
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            return FALSE
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        endif
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    endfor
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    return FALSE
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end function
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```
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This function will be called by every web service call which requires authentication, and if the `rulestree` data structure is passed to the front-end Javascript code at login time, then it can be used by the front-end code too, to decide which UI segments to display or hide.